SAM CAST

Hello, I'm Sam, and I’ve uncovered quite a bit about the secrets of storytelling in video games. My mission now is to use what I’ve discovered to delight players with thrilling narratives, and to take your game's story to the next level.

I am a narrative designer and game writer with a specialization in crafting compelling characters and immersive stories. I am also a strong collaborator, thrive at both giving and receiving constructive feedback, and an expert in fostering strong cross-departmental relationships.

I believe that player-focused narratives in rich, deep, character-filled worlds are a major part of a successful game, and I want to find a home at a studio that shares this vision.

Below you will find some of my writing samples. If there’s something specific you are looking for. Please contact me at: samstefancast@gmail.com

WORK

A sampling of my best work for you to peruse.

Screenplay

A fantasy, game-centric dialogue sample demonstrating creativity, effective use of voice, ability to write alongside gameplay elements, and concise characterization.

Interactive Quest

A Twine-based branching quest sample showcasing player choice, effective narrative design, ambient worldbuilding, and NPCs acknowledging those choices. Includes a flowchart.

Worldbuilding Sample

Two short samples of ambient worldbuilding through notes and audio logs. One page long for the portfolio reviewer with places to be!

BLOG

Wanna know more about my passion for storytelling and games? Check out my Blog.

You can also find these on my linkedin.

Additional Work

Writing With Constraints

Looking for something in particular?

A realistic, production-limited rewrite of Dishonored’s opening scene, including matching sentence syllables because talking animations are content-locked.

Barks

A sample of character barks with my bark writing process on full display.