NARRATIVE DESIGN BLOG
A little of my musings on the topic of writing in video games.
Skyrim, the Holidays, and the Comfort of Returning
Oftentimes, during the holiday season, I go back and play Skyrim. I return and embark on a sort of in-game pilgrimage taking me from riverwood to whiterun and on occasion, even solitude or the rift. Yet, despite it being a single player experience, it is a journey I do not take alone.
On Technical Writing: From the Desk of the Bureau #1
A blurb about my lessons working on BFAA, specifically in regard to the art of tech writing
How do you “end” an open-world game?
The Witcher 3, “Soft” Endings, Ending dissonance, and Epilogues.
Why Skyrim? And What Makes Its World So Special?
Skyrim’s world is incredible, but what exactly makes it so great? Why do I and so many others love it even in 2024?
Dynamic Characters in Video Games.
Recently, I've been having numerous discussions about whether dynamic protagonists work in interactive media/video games.
Effective Barks.
I made it a bit of a mission to learn about barks/callouts in video games. Here's some cool stuff I learned!