SAM CAST
Hello Rockstar, welcome to my curated portfolio for the Associate Writer: Pedestrian & Ambient Dialogue role.
I'm Sam, and I’ve uncovered quite a bit about the secrets of compelling storytelling in video games. Though I’m always learning, my mission now is to use what I’ve discovered to delight players with thrilling narratives, and to take your game's story to the next level.
I am an aspiring narrative designer and game writer with a specialization in crafting compelling characters and immersive stories. I am also a strong collaborator, thrive at both giving and receiving constructive feedback, and an expert in fostering strong cross-departmental relationships.
I believe that player-focused narratives in rich, deep, character-filled worlds are a major part of a successful game, and I want to find a home at a studio that shares this vision.
Below you will find some of my writing samples. If there’s something specific you are looking for. Please contact me at: samstefancast@gmail.com
WORK
A sampling of my best work that fits Rockstars needs for you to peruse.
Interactive Quest
A Twine-based branching quest sample showcasing player choice, effective narrative design, ambient worldbuilding, and NPCs acknowledging those choices. Includes a flowchart.
Ambient Worldbuilding Sample
Two short samples of ambient worldbuilding through notes and audio logs. One page long for the portfolio reviewer with places to be!
Barks
A sample of character barks with my bark writing process on full display.
Single Page Script Sample
In a hurry? Here’s a one-page screenplay sample that will leave you wanting more. Led with Humor and crime.
BLOG
Wanna know more about my passion for storytelling in Games? Check out my Blog.
You can also find these on my linkedin.
Additional Work
Writing With Constraints
A realistic, production-limited rewrite of Dishonored’s opening scene, including matching sentence syllables because talking animations are content locked.
Writing For existing Character’s
Geralt, Mimir, and the Narrator from the Stanley Parable walk into an elevator… Wait, what was I talking about?
Looking for something in particular?
Interactive Dialogue
A short NPC sample built in Twine with branching dialogue and characterization top of mind. Genre: Fantasy.
Barks
A sample of character barks with my bark writing process on full display.
Cutscene To Gameplay Transition
A dialogue screenplay sample featuring a scene illustrating a seamless transition between gameplay and a cutscene while also demonstrating effective dialogue writing and concise characterization.